Experience

2021 - present

2001 - 2021

1998 - 2001

Lead Level Designer

Funcom - Durham, NC

Leading level design on a premier open-world survival crafting game. Worked with management to staff and build up the Level Design team.  Mentored Level Designers and guided their work, setting the standards and pipeline from documentation to shipped product.  Designed and constructed multiple POIs within the game.

  • Managed a team of up to 8 level designers over hundreds of playable areas over 4.5 years
  • Worked with gameplay director to establish metrics and gameplay conventions for the team
  • Demonstrated LD standards through hands-on work and personal reviews

Senior Level Designer

Ubisoft / Red Storm Entertainment - Morrisville, NC

Designed and built a variety of gameplay levels and environments, with a focus on tactical combat shooters, PvE and PvP.

  • Built dozens of multiplayer PvP levels for the Ghost Recon series
  • Level and puzzle design for first-person VR titles
  • Designed and prototyped new gameplay for unreleased titles - one of which became the foundation for Rainbow Six: Siege.

Artist / Level Designer

Red Storm Entertainment - Morrisville, NC

Created vehicles, props and environmental art.  Designed and built multiplayer levels in 3DS Max.

  • Modeled and textured low-poly military vehicles and world props for Force 21
  • Created multiple PvP skirmish levels for Rogue Spear expansions
  • Mastered the LD tools and pipeline to assist the Lead Designer and guide others.

Game Engines

  • Unreal Engine 5
  • Unity
  • Snowdrop

3D & Art

  • 3D Studio Max
  • Photoshop

Pipeline & Collab

  • Perforce
  • Jira
  • Slack
  • Teams

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